Hello UGM community,
I am Alex, the composer of the background music, ambient sounds, creating mood and maybe even songs you will hear in THE ULTIMATE GAMES MASTER. I’ve been into making music for about 10 years and am always interested in learning something new, having challenges and best of all being creative in a given frame.
As a self taught musician I’ve learned to play what sounds good, but at the same time, not to overthink what I’m actually playing in terms of theory. When I was asked by the N3 guys if I would like to contribute to the UGM app, I jumped at the chance to get involved. Composing music and creating mood for tabletop RPGs with only an acoustic guitar was going to be a great challenge!
So, how would I do this? What is my creative process?
Here is a little insight on what is going on in my head (be careful in there!).
Imagine the scenes:
“It is late evening and you enter a tavern… You hear an NPC playing easy and relaxing tunes on a lute in the corner of the room.”
“You find yourself walking through a forest during the day… You hear the sound of birds chirping as you pass massive ancient trees.”
One of my favourite scenes so far has to be creating an atmospheric dungeon!
“You enter a cold and dark dungeon where at this point you wished you had darkvision. You can’t tell what might be ahead, which mysterious creature might lurk around the next corner. The sounds of your footsteps and the dripping from the ceilings echo into the darkness.”
The intensity of the music and sounds increase.
“As you venture further into the dungeon depths you have to persuade yourself to walk on, each step taking you further away from the saving exit.”
The party reaches the climatic point of the adventure and only the DM knows what lurks around the next corner. The ambient backgrounds segue into intensive rhythms as the party turn the corner.
“You turn the corner and enter a large cavernous area. Growls fill the room as you look upon the guardian! A legendary beast from the depths… Roll for initiative!”.
The party looks like it is going to be limping home or maybe not going to make it home at all. The DM chooses the defeat path within the UGM campaign view.
“You have no chance, the creature’s senses which are adapted for the darkness, gives it an advantage you cannot compete with. The final blow comes as it catches you. It plays with your half-dead body until you finally close your eyes and the torture has an end.”
Visualising it in this way gives me the inspiration I need in order to come up with sounds and melodies which you will be able to hear very soon!
I am very excited to be part of the UGM project and I am looking forward to creating those catchy atmospheric experiences for your adventures.
Alex “Music Man” Stütz