Create
The intended creator experience
Build a world your table can actually play.
Turn ideas into connected campaigns, flexible game rules, striking themes and ready-to-use content—without burying the creative spark under setup.
Creator and marketplace tools are part of the intended UGM v2 direction. Availability, commercial terms and submission programmes will be announced when approved.
Concept visual Turn an idea into something the table can use.
From Idea To Table
Create once. Use it wherever it belongs.
UGM treats rules, stories, assets and presentation as connected creative material rather than isolated files.
- 01
Game Rules
Describe how your game works.
Shape terminology, sheets, values, rolls, procedures and references without forcing every idea into one rules model.
- 02
Worlds
Give every place and person a purpose.
Connect locations, characters, factions, items, lore and consequences to the campaigns that use them.
- 03
Campaigns
Build stories that survive contact with players.
Prepare arcs, quests, encounters, handouts and session material while leaving room for the unexpected.
- 04
Presentation
Give the table its own identity.
Create themes, layouts, widgets, printable material and audience views that suit the experience.
- 05
Packaging
Turn good material into something reusable.
Bundle content with clear sources, requirements and rights so it can travel safely where permitted.
- 06
Sharing
Choose what leaves your table.
Keep private work private, export what you own and make protected material’s boundaries clear.
Creator Freedom
Your ideas should not depend on one provider.
UGM’s direction keeps creator identity, content history and ownership visible so your work can remain portable where licensing allows.
- 01
Create privately for one table or prepare content for a wider audience.
- 02
Keep source, attribution, requirements and permissions attached to what you make.
- 03
Use the same creative foundation across desktop, tablet and phone workflows.
The UGM Community
Creators belong at the centre of UGM.
Share what you make, what slows you down and what a genuinely useful tabletop creator workflow should feel like.