Create

The intended creator experience

Build a world your table can actually play.

Turn ideas into connected campaigns, flexible game rules, striking themes and ready-to-use content—without burying the creative spark under setup.

Creator and marketplace tools are part of the intended UGM v2 direction. Availability, commercial terms and submission programmes will be announced when approved.

Creator workbench UGM / TABLE VISION
Ultimate Games Master World, rules and presentation in one studio.
World Places and people
Game Rules Rules and language
Campaign Stories and sessions
Theme Look and feel
Package Ready to share
Draft saved locally · sources visible
World, rules and presentation in one studio. Draft saved locally · sources visible Concept visual
Creator workbench

World, rules and presentation in one studio.

From Idea To Table

Create once. Use it wherever it belongs.

UGM treats rules, stories, assets and presentation as connected creative material rather than isolated files.

  1. 01

    Game Rules

    Describe how your game works.

    Shape terminology, sheets, values, rolls, procedures and references. Create optional Gameset variants with configurable rules and reusable presets, preserving the base Gameset.

  2. 02

    Worlds

    Give every place and person a purpose.

    Connect locations, characters, factions, items, lore and consequences to the campaigns that use them.

  3. 03

    Campaigns

    Build stories that survive contact with players.

    Prepare arcs, quests, encounters, handouts and session material while leaving room for the unexpected.

  4. 04

    Presentation

    Give the table its own identity.

    Compose themes and layouts with reusable widgets across sheets, menus and live views. Package presentation separately while UGM preserves permissions, actions and saved work.

  5. 05

    Packaging

    Turn good material into something reusable.

    Bundle content with clear sources, requirements and rights so it can travel safely where permitted. A Gameset Variant Package can offer one optional rule or a collection for compatible Gamesets.

  6. 06

    Sharing

    Choose what leaves your table.

    Keep private work private, export what you own and make protected material’s boundaries clear.

Creator Freedom

Your ideas should not depend on one provider.

UGM’s direction keeps creator identity, content history and ownership visible so your work can remain portable where licensing allows.

  1. 01

    Create privately for one table or prepare content for a wider audience.

  2. 02

    Build a Shared World with invited GMs: delegate regions or factions, review lore proposals and turn accepted adventures into shared history without exposing private table notes.

  3. 03

    Keep source, attribution, requirements and permissions attached to what you make.

  4. 04

    Use the same creative foundation across desktop, tablet and phone workflows.

The UGM Community

Creators belong at the centre of UGM.

Share what you make, what slows you down and what a genuinely useful tabletop creator workflow should feel like.

Join UGM on Discord