Live Play
Concept experience · active development
Run the room, reveal the moment, keep everyone playing.
UGM is built for the rhythm of a real session: quiet preparation, sudden action, shared discoveries, private information and the moments nobody planned.
Designed scenes show the intended experience and are not presented as screenshots of finished functionality.
Concept visual The harbour gate opens. Every view responds.
A Session That Flows
From preparation to the final reveal.
Each part of the night has a purpose-built place, but the table still feels like one experience.
- 01
Before Play
Arrive ready, not rushed.
Prepare a saved Campaign, choose Characters from your Vault or receive GM-provided Characters, then complete review, readiness and admission before play.
- 02
At The Table
Keep the action moving.
Find what you need, share what matters and let manual judgement stay part of the game.
- 03
Maps & Movement
Make space part of the story.
Reveal areas, move tokens, measure, draw, mark danger and shift between theatre of the mind and tactical detail.
- 04
Rolls & Challenges
Use the dice your game needs.
Share digital rolls, record physical ones and resolve challenges without assuming every table uses the same mechanic.
- 05
Shared Worlds
Your party’s story can become another table’s adventure.
Claim a mission, change a trade route or uncover a forgotten place. Shared Worlds lets approved outcomes shape other groups’ opportunities, with a World GM guiding lore and timing.
- 06
The Audience
Show the drama, not the secrets.
Send viewer-safe maps, cues, overlays and scene output to displays, spectators or a stream.
When Plans Change
Improvisation should feel powerful, not precarious.
The best sessions rarely follow the exact plan. UGM is designed to help you find, adapt and present the next moment without turning the game into software administration.
- 01
Move between roleplay, encounters, chases, puzzles and freeform scenes.
- 02
Let players reconnect and continue when a device or connection falters.
- 03
Keep local and LAN play useful when online services are unavailable.
- 04
At Game end, compare permitted final Characters with your local versions and explicitly keep, copy or update them.
- 05
Explore solo or cooperative adventures with Session Simulator, or practise GM skills with simulated Players in an isolated Campaign copy.
The UGM Community
Tell us how your table really plays.
Bring your favourite session style, strange setup and hardest live-play problem to the UGM Discord.