Prepare and run Campaigns, improvise when the plan changes and tell us where the software helps—or gets in the way.
Campaigns · live control · recoveryEarly Access
Development is active · access is not yet generally open
Bring your table into the build.
The integrated table demonstration has passed, and the Player lifecycle is accepted: manage Characters, join a Game, complete GM review and keep permitted final copies. Shared themes, accessible controls and real-app acceptance are the current focus before wider access.
Real Tables Wanted
The interesting failures never happen in a perfect demo.
UGM needs Campaigns with history, players who press the unexpected button, crowded networks, small screens, unusual accessibility needs and GMs who change the plan halfway through a scene. That is how a promising build becomes dependable tabletop software.
Use Characters and interactive sheets during real play, reconnect after interruptions and test whether the important action stays close at hand.
Sheets · dice · Player experienceBring two devices, a tricky home network or a remote friend and help exercise discovery, joining, privacy and recovery under ordinary conditions.
LAN · remote · reconnectJudge whether the audience gets a useful, dramatic view without seeing GM notes, private sheets or unrevealed Campaign material.
Spectator · displays · privacyBuild Gamesets, Characters, Campaigns and reusable material, then test whether sources, ownership and intent survive the trip into live play.
Gamesets · Campaigns · contentStress shared spaces, fast resets, multiple screens, unreliable public Wi-Fi and the practical reality of bringing new people to a table.
Events · devices · public playIntegrated demonstration · technical proof complete
Build it. Run it. Join it. Roll it. Watch it. Continue it.
The integrated demonstration passed on 7 September, including save, full exit and Continue across both internal validation Gamesets. Player lifecycle close-out was accepted on 13 September. Shared themes and real-app acceptance are now active.
- Campaign Builder material opens directly in Campaign Player. Passed.
- Gameset-driven Character fields, resources and actions persist. Passed.
- Real LAN participants receive matching authoritative physics dice results. Passed.
- Local and remote spectators receive useful permitted views. Passed.
- Character Vault, GM review, readiness, admission and permitted Character returns have accepted lifecycle evidence.
The integrated lifecycle checks used separate processes on one Mac. Wider physical-device, screen-reader and release acceptance remain separate from the earlier real-device LAN proof.
open yet
Invitations begin only when a defined slice is safe and useful enough to respect testers' time.
A Better Test Invitation
You should know exactly what you are walking into.
Early access is not a vague promise to tolerate an unfinished product. Each invitation will define the journey, the known limits, the evidence needed and how feedback will be handled.
You will receive a clear route, role, device setup and finish line instead of being asked to wander through the build.
Unfinished behaviour, risky data paths and expected rough edges will be explained before participation.
Tests involving meaningful Campaign or Character data will include backup, isolation and recovery guidance.
We want to know where attention went, what felt magical and what made the table stop—not only whether a button worked.
Campaign details, logs, images and recordings are shared only within the agreed test and privacy boundaries.
No quote, screenshot, clip or table story is published without confirmation of the exact material and attribution.
Get On The Radar
Tell us what kind of table you can bring.
Discord is the current front door. There is no application form or guaranteed place; a useful introduction helps future invitations find the people and setups that fit each test.
- Join the UGM Discord
Introduce yourself in the community and say which part of tabletop play matters most to you.
- Describe your table
Mention your role, group size, devices, platforms, network setup, accessibility needs and usual style of play.
- Watch for a matching invitation
When a defined slice is ready, its scope, expectations, time commitment and known limits will be announced.
The Testing Road
Different stages need different tables.
Invitations will widen as the product moves from the integrated demonstration through Player and GM parity, cross-platform proof and the private parity beta.
Focused GM, Player, network and spectator setups prove the six headline programmes as one journey.
Longer sessions exercise Characters, authoring, live runners, maps, messages, trading, timers and recovery.
Representative groups complete the full audited journey across supported roles without developer tooling.
Bring The Table Only You Have
Help turn a capable build into a product people can trust.
Join the community now, tell us how you play and follow the evidence until the right testing opportunity reaches your kind of table.