Library & Build

Intended complete workflow

Know what you have. Build only what the table needs.

Library keeps your game setups, campaigns, Packages, themes and media understandable. Build turns the chosen material into a clear, recoverable experience for the next session.

Downloaded content is signed data, assets and configuration. Executable behaviour ships only through an approved application build.

Library pipeline UGM / TABLE VISION
Ultimate Games Master Choose, check, prepare, play.
Library Everything you own
Inspect Source and needs
Build Table-ready set
Repair Recover safely
Backup Keep a way back
Sources visible · requirements checked

Two Clear Jobs

Library understands content. Build prepares the experience.

The distinction keeps browsing, trust and ownership separate from the focused material a live table needs.

  1. 01

    Library

    See what it is and where it came from.

    Browse content with its creator, source, licence, version, requirements and the places where it is used.

  2. 02

    Build

    Bring the chosen pieces together.

    Prepare the game rules, campaign, Modules, Packages, layouts and media needed for a specific table.

  3. 03

    Health & Support

    Fix the problem where it happens.

    Focused checks explain missing content, conflicts, storage and recovery actions without a giant diagnostics dashboard.

Safe Content

A package cannot quietly become an application.

Remote content remains data-only. UGM checks versions, requirements, signatures and rights before material becomes part of a live build.

  1. 01

    Repair or roll back a damaged package without losing the campaign.

  2. 02

    Back up and restore user-owned material where licensing permits.

  3. 03

    Keep protected sources and export limits visible.

The UGM Community

What would make a tabletop library genuinely useful?

Join Discord and share how you organise campaigns, homebrew, purchased material, media and backups today.

Join UGM on Discord