Packages & Content

Bring the next great session with you.

Add a complete campaign or one perfect piece for tonight: a map, a quest, a deck, a soundscape, a theme, a handout, or a set of dice that belongs to your table.

  • Start ready, then make it yours
  • See who made it and what it needs
  • Reuse the best parts at another table
Cinematic UGM content studio arranging adventures, maps, themes, sound and play aids into clear packages ready for a real table. Concept visual
Bring something brilliant

Start with ready-to-use material, understand where it came from, then shape it around the campaign you actually run.

In active development

This page shows the complete planned UGM v2 content library. Package availability, creator routes and commercial details will be introduced only when their product and rights checks are ready.

See current progress

Content Families

A broad library without the wall of tiny categories.

33 kinds of content are organised into seven useful families. Open an item when you want more detail; the important choice stays visible at a glance.

Modules

Add the tool

A Module adds a tool, such as Living Maps, shared dice or Soundboard.

Packages

Add what the tool uses

A package brings the adventure, map, dice look, sound set, layout, or other material.

Library & Build

Review, then shape it

See where material came from and what it needs before adapting it for a campaign.

Rules & Games

Start with a game you know or shape one of your own.

Rules packages give UGM the language, sheets, references and play patterns a particular game or homebrew setup needs.

Gameset Packages Install a reusable rules foundation for a game or game family.

A gameset package can bring terminology, sheet layouts, procedures, tables, card logic, help and creator-ready starting material.

Available where rights allow Permitted Datasets & Rules References Keep searchable rules and open or licensed game material close to play.

References can link into sheets, rolls and handouts while showing their source, version and player visibility.

Licence: Official or branded material appears only when its licence and rights approval allow it.

Oracle & Random Table Packs Add prompts, encounters, travel trouble and solo or co-op inspiration.

Use dice tables, card tables, weighted results, nested rolls, oracles and structured outcomes that can feed directly into play.

Conversion Profile Packs Move reusable material between compatible games with a review step.

A conversion profile explains what maps cleanly, what changes and what still needs a human decision instead of pretending two games are identical.

Adventures & Worlds

Bring a whole campaign or just the spark tonight needs.

Story packages can be complete adventures, reusable branches or compact table-ready pieces that drop into an existing world.

Campaigns & Campaign Card Trees Carry a complete adventure structure from lore to the final session.

Package campaign cards, linked story branches, locations, secrets, characters, maps and supporting material as one reusable whole.

Sub-Campaign Packs Drop a substantial new story branch into a campaign already in motion.

A sub-campaign can bring its own cards, maps, NPCs, encounters, rewards and linked requirements while letting the GM review what joins the wider campaign.

Quest Packs Add a side job, mystery or one-session complication when the table turns.

Quest packs offer smaller objectives, encounters, clues, locations, rewards and follow-up hooks with less setup than a sub-campaign.

Encounter & Handout Packs Bring ready-to-run scenes and the material players can hold onto.

Combine actors, timing, locations, clues, documents, player-safe views and printable handouts for a focused part of play.

Available where rights allow Actor & Creature Template Packs Reuse people, creatures, companions, vehicles and squads across tables.

Templates can preserve the game rules and approved source information each actor needs without forcing every campaign to rebuild them.

Shop & Market Packs Drop in traders, services, rewards and economy-ready stock.

Prepare shops, auction lists, cargo, services and inventories for use with the Trading Module and the active game's economy.

Safety & Session Packet Packs Prepare the practical material that helps a table begin well.

Combine safety prompts, content notes, table agreements, GM checklists, player references, QR handouts and event-table material.

Campaign Vault Packages Carry a campaign archive with the details needed to restore it.

Store named snapshots, backup-ready material, package requirements and restore notes in a portable campaign package.

Maps & Table Assets

Fill the table with places, pieces and tactile moments.

Table asset packages add the maps, tokens, objects, dice, cards and interactive pieces a session can use.

Living Map Packs Install exploration spaces with layers, reveals and useful variants.

A Living Map pack can include maps, areas, props, fog-ready states, lighting-ready zones, notes, player views and links to a wider story.

Token, Prop & 3D Model Packs Add reusable people, objects, terrain and inspectable pieces.

Use tokens, markers, props, scene dressing, terrain, clue objects and approved 3D models across maps, canvases and packages.

Interactive Canvas & Puzzle Packs Bring clue boards, shared documents and hands-on puzzle objects to the group.

Package collaborative boards, cipher pieces, inspectable objects, card or dice stages and puzzle modes for reuse.

Dice Sets, Skins & Effects Give shared rolls a visual identity that suits the table.

Install approved dice shapes, looks, custom faces, texture presets and compatible visual effects for the Physics Dice Module.

Card Sets & Interactive Decks Add items, events, clues, abilities and dramatic draws.

Card packs can contain ordinary decks, interactive reveal decks, initiative cards, drama decks and game-defined draw content.

Wheel Selector Sets Install visual selectors for outcomes, prompts and table drama.

Package wheel artwork, result sets and selector rules for events, travel, loot, spotlight choices and other random moments.

Sound & Atmosphere

Set the tone before anyone says a word.

Audio and mood packages make scenes quicker to stage and easier to reuse without forcing every GM to assemble the same cues again.

Available where rights allow Soundboard, Music, Effects & Ambience Packs Install a ready-made sound palette for a place, event or genre.

Combine music, loops, ambience, stingers, one-shot effects, fades and multi-file cues for quick use in the Soundboard.

Available where rights allow Moodboard Packs Bring visual references and atmosphere together around a scene.

A moodboard pack can combine imagery, sound, lighting ideas and approved actions into a reusable emotional palette.

Available where rights allow Character Audio Packs Give recurring characters, creatures and factions a recognisable sound.

Install voices, motifs, creature sounds, themes, arrival stingers and other actor-linked moments.

Presentation

Shape what the table, the room and the audience see.

Presentation packages change the look and delivery of UGM while the app remains responsible for rules, privacy and safe behaviour.

Scene Animation, Visual Effect & Transition Packs Add weather, motion and dramatic scene changes from approved building blocks.

Package environmental movement, transitions, alerts, reveals, particles and display-safe effects supported by the installed app.

Packages can configure behaviour already present in UGM; they do not deliver new executable code.

Overlay, Spectator & Display Packs Give TVs, projectors and streams a polished audience-safe layout.

Install panels and templates for dice, timers, music, cards, encounters, player moments, venue displays and broadcast scenes.

Theme & Layout Packs Change the visual character of sheets, workspaces and displays.

Themes can bring colour, typography, icons, motion settings and layouts for UGM surfaces while preserving accessibility and required controls.

Widget Packs Add reusable ways to show stats, resources, actions and lists.

Use approved badges, tracks, wheels, tables, cards, portraits, inventory grids and game-specific display pieces inside compatible layouts.

Print & Static Export Templates Turn UGM material into clear paper and downloadable layouts.

Create character sheets, quick-reference cards, handouts, session packets, table tents and private or player-safe exports.

Language & Learning

Help more people understand the app, the game and the world.

Language and learning packages can travel with the content they explain instead of leaving every table to rebuild the same guidance.

Localisation & Language Packs Use UGM and shared content in the language the table needs.

Package translated interface text, game terminology, help, accessibility copy, fallback language and in-world scripts or ciphers.

Help & Tutorial Packs Install guidance that understands the module or content beside it.

Bring walkthroughs, tooltips, screenshots, captions and approved how-to links with a module, gameset or package.

Integration Presets

Reuse mappings without rebuilding every external connection.

Preset packages depend on the matching approved Integration Module and remain subject to provider access, rights and permissions.

Depends on outside-service approval Broadcast & OBS Presets Install reusable overlay scenes for common live-production moments.

Prepare layouts for dice, cards, alerts, timers, music, encounters, logos and fallback output when the relevant connection is available.

Depends on outside-service approval Social Presence Templates Share approved status text without exposing private campaign details.

Template external presence fields, hidden-data rules and user-controlled campaign or play-mode labels for a supported connection.

Depends on outside-service approval Audio Provider Mapping Packs Connect a themed set of cues to an approved audio provider.

Map loops, stingers, scenes and character moments to provider content while keeping clear fallback routing.

Available where rights allow Map Import Manifest Packs Prepare legally obtained maps and variants for faster review.

Carry creator attribution, source links, grids, sizes, tags, variants, use limits and Living Maps attachment details.

Depends on outside-service approval Automation & Trigger Maps Reuse approved event-to-action mappings across compatible setups.

Package reviewed scene, audio, lighting or external trigger mappings without adding executable code to UGM.

Know What You Are Adding

Useful details travel with the package.

Before something joins a campaign, UGM should make the practical answers easy to find.

Who made it?

Creator, source, version, language, and attribution stay visible.

What does it need?

Required modules, other packages, and compatible UGM versions are clear.

What can I do with it?

Usage, sharing, export, and licence limits are shown before they cause a surprise.

Safe By Design

Packages bring content, not hidden software.

Downloaded Packages cannot install or run hidden software. The way UGM itself behaves changes only through an approved application update.

Rights-aware

Official or branded material appears only when its licence permits it.

Review before use

See changes, requirements, and affected campaigns before an update takes over.

Portable where allowed

User-owned work can be backed up, exported, and shared when its rights allow.

What Would You Bring?

Help shape the package library around real tables.

Join the UGM Discord to discuss the maps, adventures, tools, and creator workflows that would save your group the most time.