Add the tool
A Module adds a tool, such as Living Maps, shared dice or Soundboard.
Packages & Content
Add a complete campaign or one perfect piece for tonight: a map, a quest, a deck, a soundscape, a theme, a handout, or a set of dice that belongs to your table.
Concept visual Start with ready-to-use material, understand where it came from, then shape it around the campaign you actually run.
This page shows the complete planned UGM v2 content library. Package availability, creator routes and commercial details will be introduced only when their product and rights checks are ready.
See current progressContent Families
33 kinds of content are organised into seven useful families. Open an item when you want more detail; the important choice stays visible at a glance.
A Module adds a tool, such as Living Maps, shared dice or Soundboard.
A package brings the adventure, map, dice look, sound set, layout, or other material.
See where material came from and what it needs before adapting it for a campaign.
Rules & Games
Rules packages give UGM the language, sheets, references and play patterns a particular game or homebrew setup needs.
A gameset package can bring terminology, sheet layouts, procedures, tables, card logic, help and creator-ready starting material.
References can link into sheets, rolls and handouts while showing their source, version and player visibility.
Licence: Official or branded material appears only when its licence and rights approval allow it.
Use dice tables, card tables, weighted results, nested rolls, oracles and structured outcomes that can feed directly into play.
A conversion profile explains what maps cleanly, what changes and what still needs a human decision instead of pretending two games are identical.
Adventures & Worlds
Story packages can be complete adventures, reusable branches or compact table-ready pieces that drop into an existing world.
Package campaign cards, linked story branches, locations, secrets, characters, maps and supporting material as one reusable whole.
A sub-campaign can bring its own cards, maps, NPCs, encounters, rewards and linked requirements while letting the GM review what joins the wider campaign.
Quest packs offer smaller objectives, encounters, clues, locations, rewards and follow-up hooks with less setup than a sub-campaign.
Combine actors, timing, locations, clues, documents, player-safe views and printable handouts for a focused part of play.
Templates can preserve the game rules and approved source information each actor needs without forcing every campaign to rebuild them.
Prepare shops, auction lists, cargo, services and inventories for use with the Trading Module and the active game's economy.
Combine safety prompts, content notes, table agreements, GM checklists, player references, QR handouts and event-table material.
Store named snapshots, backup-ready material, package requirements and restore notes in a portable campaign package.
Maps & Table Assets
Table asset packages add the maps, tokens, objects, dice, cards and interactive pieces a session can use.
A Living Map pack can include maps, areas, props, fog-ready states, lighting-ready zones, notes, player views and links to a wider story.
Use tokens, markers, props, scene dressing, terrain, clue objects and approved 3D models across maps, canvases and packages.
Package collaborative boards, cipher pieces, inspectable objects, card or dice stages and puzzle modes for reuse.
Install approved dice shapes, looks, custom faces, texture presets and compatible visual effects for the Physics Dice Module.
Card packs can contain ordinary decks, interactive reveal decks, initiative cards, drama decks and game-defined draw content.
Package wheel artwork, result sets and selector rules for events, travel, loot, spotlight choices and other random moments.
Sound & Atmosphere
Audio and mood packages make scenes quicker to stage and easier to reuse without forcing every GM to assemble the same cues again.
Combine music, loops, ambience, stingers, one-shot effects, fades and multi-file cues for quick use in the Soundboard.
A moodboard pack can combine imagery, sound, lighting ideas and approved actions into a reusable emotional palette.
Install voices, motifs, creature sounds, themes, arrival stingers and other actor-linked moments.
Presentation
Presentation packages change the look and delivery of UGM while the app remains responsible for rules, privacy and safe behaviour.
Package environmental movement, transitions, alerts, reveals, particles and display-safe effects supported by the installed app.
Packages can configure behaviour already present in UGM; they do not deliver new executable code.
Install panels and templates for dice, timers, music, cards, encounters, player moments, venue displays and broadcast scenes.
Themes can bring colour, typography, icons, motion settings and layouts for UGM surfaces while preserving accessibility and required controls.
Use approved badges, tracks, wheels, tables, cards, portraits, inventory grids and game-specific display pieces inside compatible layouts.
Create character sheets, quick-reference cards, handouts, session packets, table tents and private or player-safe exports.
Language & Learning
Language and learning packages can travel with the content they explain instead of leaving every table to rebuild the same guidance.
Package translated interface text, game terminology, help, accessibility copy, fallback language and in-world scripts or ciphers.
Bring walkthroughs, tooltips, screenshots, captions and approved how-to links with a module, gameset or package.
Integration Presets
Preset packages depend on the matching approved Integration Module and remain subject to provider access, rights and permissions.
Prepare layouts for dice, cards, alerts, timers, music, encounters, logos and fallback output when the relevant connection is available.
Template external presence fields, hidden-data rules and user-controlled campaign or play-mode labels for a supported connection.
Map loops, stingers, scenes and character moments to provider content while keeping clear fallback routing.
Carry creator attribution, source links, grids, sizes, tags, variants, use limits and Living Maps attachment details.
Package reviewed scene, audio, lighting or external trigger mappings without adding executable code to UGM.
Know What You Are Adding
Before something joins a campaign, UGM should make the practical answers easy to find.
Creator, source, version, language, and attribution stay visible.
Required modules, other packages, and compatible UGM versions are clear.
Usage, sharing, export, and licence limits are shown before they cause a surprise.
Safe By Design
Downloaded Packages cannot install or run hidden software. The way UGM itself behaves changes only through an approved application update.
Official or branded material appears only when its licence permits it.
See changes, requirements, and affected campaigns before an update takes over.
User-owned work can be backed up, exported, and shared when its rights allow.
What Would You Bring?
Join the UGM Discord to discuss the maps, adventures, tools, and creator workflows that would save your group the most time.