Venues & Events
Intended public-play experience
Turn a shared table into a show people remember.
Give game shops, clubs, conventions and actual-play spaces a portable setup that is exciting for the room and practical for the people running it.
Venue, event and streaming workflows describe the intended product direction. Commercial programmes and integrations will be announced only when confirmed.
Made For Shared Spaces
Big presentation without a fragile setup.
Public play needs clear views, fast recovery and content that can move between tables without leaking private information.
- 01
Game Shops
Make every table easier to discover.
Use inviting shared displays and reusable setups while each GM keeps control of their own session.
- 02
Clubs & Conventions
Move quickly between groups.
Prepare portable local setups, clear role views and repeatable presentation for busy shared spaces.
- 03
Actual Play
Frame the story for the audience.
Compose viewer-safe maps, scene cues, overlays and character information without exposing GM secrets.
Practical By Design
The room should survive imperfect Wi-Fi.
Local and LAN foundations matter most in the places where dozens of devices and competing networks make cloud-only assumptions risky.
- 01
Keep the live table close to the GM host.
- 02
Separate player, shared display and spectator information.
- 03
Use approved packages and layouts again without copying private campaign data.
The UGM Community
Run a shop, club, convention or actual-play table?
Join Discord and tell us what public tabletop software gets wrong about setup, networks, screens and fast turnarounds.