Venues & Events

Intended public-play experience

Turn a shared table into a show people remember.

Give game shops, clubs, conventions and actual-play spaces a portable setup that is exciting for the room and practical for the people running it.

Venue, event and streaming workflows describe the intended product direction. Commercial programmes and integrations will be announced only when confirmed.

Public table UGM / TABLE VISION
Ultimate Games Master One session. Player, room and stream views.
GM Station Private command
Table Display Shared action
Venue Screen Public story
Stream Canvas Broadcast ready
Next Table Reset and reuse
Audience-safe output ready

Made For Shared Spaces

Big presentation without a fragile setup.

Public play needs clear views, fast recovery and content that can move between tables without leaking private information.

  1. 01

    Game Shops

    Make every table easier to discover.

    Use inviting shared displays and reusable setups while each GM keeps control of their own session.

  2. 02

    Clubs & Conventions

    Move quickly between groups.

    Prepare portable local setups, clear role views and repeatable presentation for busy shared spaces.

  3. 03

    Actual Play

    Frame the story for the audience.

    Compose viewer-safe maps, scene cues, overlays and character information without exposing GM secrets.

Practical By Design

The room should survive imperfect Wi-Fi.

Local and LAN foundations matter most in the places where dozens of devices and competing networks make cloud-only assumptions risky.

  1. 01

    Keep the live table close to the GM host.

  2. 02

    Separate player, shared display and spectator information.

  3. 03

    Use approved packages and layouts again without copying private campaign data.

The UGM Community

Run a shop, club, convention or actual-play table?

Join Discord and tell us what public tabletop software gets wrong about setup, networks, screens and fast turnarounds.

Join UGM on Discord