What UGM can do
Maps, sheets, dice, creation, sound, displays, history, and other native tools.
Modules
Start with the dependable UGM foundation, then shape the experience around your group: maps, live sheets, shared dice, campaign tools, atmosphere, audience views, and more.
Concept visual Choose the tools your group needs and let them work as one table instead of becoming another stack of disconnected apps.
This is the complete planned UGM v2 catalogue. Availability will grow after the safe-update foundation and the first useful table journey are proven.
See current progressA Clearer Catalogue
The catalogue covers 32 UGM tools and 15 planned outside connections. Details stay folded until you want them, so it is easy to scan without losing the full product picture.
Maps, sheets, dice, creation, sound, displays, history, and other native tools.
Optional routes to approved providers, devices, services, and local tools.
Adventures, maps, dice, themes, sound packs, templates, and other reusable material.
Foundation
Core keeps the everyday experience dependable while the rest of the module library lets each group choose its own tools.
Core powers Home, Library, table roles, saved work, recovery and the shared services every other UGM tool relies on. It is the one required module.
Run The Table
These modules turn preparation, choices, maps, rolls and reveals into one live experience for GMs, players and audiences.
Bring private notes, table control, actor hand-offs, rules context and live scene decisions together without exposing GM-only information.
Players can follow their character, make choices, take notes, roll, receive handouts and control approved actors without wading through GM tools.
Customisable character and actor sheets can bring actions, resources, conditions, history and player controls into a layout that suits the rules and the device.
Run structured conflicts and dramatic scenes with the actors, effects, timing and map-linked spaces the table needs, without assuming every game handles encounters the same way.
Move from an encounter into a foot race, mounted pursuit, convoy interception or starship escape, using a mapped route or a quick abstract track.
Layered 2D-first maps bring tokens, props, fog, lighting, notes, measurements, reveals and audience-safe views into the live session.
Living Maps is UGM's official default map module, but Core still works without it.
Roll visible 3D dice, support pools and custom dice where available, and let physical rolls be entered without treating them as second-class results.
UGM can handle reusable calculations while the chosen game rules decide what those results mean. The workings stay understandable rather than becoming a mystery number.
Run decks, wagers, selectors, challenges and reveal moments with the right result shown to the player, the whole table or the audience.
Players can inspect objects, arrange evidence, contribute to a board, stage cards or dice and solve puzzle modes together with clear reset and recovery.
Puzzle Canvas is an official Interactive Canvas mode, not a separate module.
Create wheels and other visual selectors for events, travel trouble, loot, prompts or spotlight choices, with 3D presentation where it genuinely adds to the moment.
Prepare private or table-wide messages, choose who receives them, ask for acknowledgement and keep audience screens free from accidental leaks.
Create dedicated audience views for TVs, projectors, remote observers, venues and streams while keeping hidden notes and private player details off-screen.
Route the right view to GM monitors, player devices, shared maps, venue displays, spectator screens and streaming canvases.
Create & Shape
Creation tools turn ideas into reusable campaigns, game rules, layouts, tables and physical material without requiring technical knowledge.
Build worlds, campaign arcs, secrets, encounters, reusable story branches and creator material that remains connected to the live table.
Define the terms, sheets, records, dice, cards, procedures and references a game needs without making one rules model the UGM default.
Author and preview themes, sheets, spectator layouts, puzzle canvases, overlays, display panels, language packs and accessible fallbacks without writing executable code.
Prepare character sheets, handouts, session packets, table tents, cards, standees, labels and private or player-safe printouts from the same UGM material.
Build readable tables for rules, equipment, generators, prompts and rich campaign text, with layouts that adapt across desktop, tablet, phone and print.
Create, explain, check and reuse dice or card instructions defined by the active game, then send them to the appropriate roller or resolver.
Atmosphere
Layer music, visual mood and scene movement into play without turning the GM's attention away from the table.
Build loopable cues, fades, scene triggers and grouped controls from local audio, UGM content and approved external routes.
Bring visual references, music, ambience, lighting ideas and scene inspiration into reusable mood collections.
Attach voices, motifs, themes, stingers and reminders to characters or actors, with GM review and sensible live controls.
Stage animated layers, alerts, reveals, environmental movement and display effects with preview, stop and accessibility fallbacks.
Support & Continuity
These tools help groups learn UGM, review what happened and manage the details that build up across a long campaign.
Offer localised walkthroughs, tooltips, screenshots, captions and module-aware help instead of sending every question to a technical manual.
Keep a searchable history of rolls, approvals, control changes, imports and session events, with review or reversal where the affected actions allow it.
Support inventories, offers, auctions and game-defined economies with the right approvals and a clear history.
Track calendars, timelines, clocks, seasons, schedules, reminders and quest timing using the terms and time model the game expects.
Generate draft names, hooks, details and table ideas only when the feature is enabled, then review, retry or edit before saving anything.
External AI use requires clear consent before campaign material is sent to a provider.
Create optional draft summaries, contradiction checks and unresolved-thread reminders from permitted campaign material. The GM approves every lasting change.
Create scripts, translations, ciphers and discoverable language layers for clues, lore and shared documents under GM control.
Integration Directions
Integration Modules are planned routes to outside services, devices, shops and tools. Every named connection depends on access, terms, approval, privacy and a safe fallback. Naming a service does not claim a partnership or current availability.
Connections · Show & Control
These intended connections extend UGM into production controls, streaming tools and the physical space, subject to provider access and approval.
A planned connection for overlay scenes, visible data, fallback states and moderated public output.
A planned local-control route for approved shortcuts, cues, display changes and safety actions.
A future route for stream accounts, chat or audience events, alerts and moderation where platform access allows it.
A planned connection for approved lighting devices, with manual and accessibility-friendly fallbacks when the hardware is unavailable.
Connections · Content
Provider connections should make import easier while keeping ownership, attribution and usage limits clear.
This is an intended provider connection for cue routing and mood mappings, subject to provider access, terms and approval.
Naming an integration direction does not indicate a partnership or current availability.
Import maps and variants from services you choose, with clear credits, access checks and sharing warnings.
A future connection that keeps UGM's library understandable even when assets come from several providers.
Import supported files and common formats with a clear preview of what maps cleanly, what needs attention and where the material came from.
A planned route for backups, restores, relinking and conflict review through storage services you choose, alongside UGM's offline foundation.
Connections · Community
Community, storefront and discovery connections remain conditional until the relevant provider, rights and commercial routes are approved.
A planned, privacy-controlled connection for selected campaign, group or session status fields and user-approved templates.
This product integration direction is separate from joining the public UGM Discord community.
A future connection pattern for ownership checks, permitted downloads and licence-aware installation where a publisher route is confirmed.
A future route for community discovery, reports, creator attribution, requirements and compatibility claims.
A future listing and join-link direction that does not move payment, reviews or profile ownership into UGM without a formal agreement.
Connections · Automation
External automation and AI connections should be visible, permission-led and easy to disable.
A conditional connection for provider settings, consent, visible data-use boundaries and clearly labelled output.
A future trigger route for local or remote automation, with permission review, logging and safe fallback when the endpoint is unavailable.
Shape The Table
The UGM Discord is the place to follow development, discuss the catalogue, and share the table problems you want UGM to solve.