Modules

Choose what your table can do.

Start with the dependable UGM foundation, then shape the experience around your group: maps, live sheets, shared dice, campaign tools, atmosphere, audience views, and more.

  • Run the table your way
  • Add tools without adding clutter
  • Keep outside connections under control
Cinematic UGM table where installable tools for maps, sheets, dice, sound and presentation work together without crowding the live session. Concept visual
Add capability, not clutter

Choose the tools your group needs and let them work as one table instead of becoming another stack of disconnected apps.

In active development

This is the complete planned UGM v2 catalogue. Availability will grow after the safe-update foundation and the first useful table journey are proven.

See current progress

A Clearer Catalogue

Tools, connections and content each have a clear job.

The catalogue covers 32 UGM tools and 15 planned outside connections. Details stay folded until you want them, so it is easy to scan without losing the full product picture.

UGM Modules

What UGM can do

Maps, sheets, dice, creation, sound, displays, history, and other native tools.

Integration Modules

How UGM can connect

Optional routes to approved providers, devices, services, and local tools.

Content Packages

What you use inside

Adventures, maps, dice, themes, sound packs, templates, and other reusable material.

Foundation

The part every UGM table relies on.

Core keeps the everyday experience dependable while the rest of the module library lets each group choose its own tools.

Part of every UGM table Core Module Keeps UGM dependable from opening the app to saving the night.

Core powers Home, Library, table roles, saved work, recovery and the shared services every other UGM tool relies on. It is the one required module.

Run The Table

Keep every seat in the action.

These modules turn preparation, choices, maps, rolls and reveals into one live experience for GMs, players and audiences.

GM Module Prepare, reveal and steer the session from one confident command view.

Bring private notes, table control, actor hand-offs, rules context and live scene decisions together without exposing GM-only information.

Player Module Give every player a focused view of what matters right now.

Players can follow their character, make choices, take notes, roll, receive handouts and control approved actors without wading through GM tools.

Character Sheet Module Use live sheets that flex around the game instead of fighting it.

Customisable character and actor sheets can bring actions, resources, conditions, history and player controls into a layout that suits the rules and the device.

Encounter Module Keep turn order, effects, timers and scene pressure together.

Run structured conflicts and dramatic scenes with the actors, effects, timing and map-linked spaces the table needs, without assuming every game handles encounters the same way.

Chase Module Turn any pursuit into a scene the whole table can follow.

Move from an encounter into a foot race, mounted pursuit, convoy interception or starship escape, using a mapped route or a quick abstract track.

UGM default · still your choice Living Maps Module Make the map respond to discoveries, danger and the people around it.

Layered 2D-first maps bring tokens, props, fog, lighting, notes, measurements, reveals and audience-safe views into the live session.

Living Maps is UGM's official default map module, but Core still works without it.

Physics Dice Module Make digital rolls feel like shared table moments.

Roll visible 3D dice, support pools and custom dice where available, and let physical rolls be entered without treating them as second-class results.

Math Module Measure distance, movement, areas and odds without stopping the game.

UGM can handle reusable calculations while the chosen game rules decide what those results mean. The workings stay understandable rather than becoming a mystery number.

Interactive Chance & Challenge Module Stage cards, spinners and hidden choices as dramatic reveals.

Run decks, wagers, selectors, challenges and reveal moments with the right result shown to the player, the whole table or the audience.

Interactive Canvas Module Put clues, documents, planning boards and puzzles in one shared space.

Players can inspect objects, arrange evidence, contribute to a board, stage cards or dice and solve puzzle modes together with clear reset and recovery.

Puzzle Canvas is an official Interactive Canvas mode, not a separate module.

Wheel Selector Module Turn a random choice into a moment of anticipation.

Create wheels and other visual selectors for events, travel trouble, loot, prompts or spotlight choices, with 3D presentation where it genuinely adds to the moment.

Table Messaging Module Send a clue to one player, a warning to a group or a prompt to everyone.

Prepare private or table-wide messages, choose who receives them, ask for acknowledgement and keep audience screens free from accidental leaks.

Spectator Module Give viewers the drama without giving away the secrets.

Create dedicated audience views for TVs, projectors, remote observers, venues and streams while keeping hidden notes and private player details off-screen.

Multiple Screen Module Give every device a clear job around the same table.

Route the right view to GM monitors, player devices, shared maps, venue displays, spectator screens and streaming canvases.

Create & Shape

Build worlds, rules and presentation that can travel.

Creation tools turn ideas into reusable campaigns, game rules, layouts, tables and physical material without requiring technical knowledge.

Campaign Designer Module Turn lore, locations, characters and quests into a campaign ready to run.

Build worlds, campaign arcs, secrets, encounters, reusable story branches and creator material that remains connected to the live table.

Gameset Editor Module Adapt the rules you play or create a completely new tabletop setup.

Define the terms, sheets, records, dice, cards, procedures and references a game needs without making one rules model the UGM default.

Theme & Template Studio Module Create a look and layout that belongs to your table.

Author and preview themes, sheets, spectator layouts, puzzle canvases, overlays, display panels, language packs and accessible fallbacks without writing executable code.

Print & Physical Table Module Carry the same campaign from screens to paper and back again.

Prepare character sheets, handouts, session packets, table tents, cards, standees, labels and private or player-safe printouts from the same UGM material.

Table Builder Module Create clean reference and result tables wherever the game needs them.

Build readable tables for rules, equipment, generators, prompts and rich campaign text, with layouts that adapt across desktop, tablet, phone and print.

Dice & Card String Builder Module Build reusable rolls, deck draws and selectors without memorising syntax.

Create, explain, check and reuse dice or card instructions defined by the active game, then send them to the appropriate roller or resolver.

Atmosphere

Make every reveal sound and feel deliberate.

Layer music, visual mood and scene movement into play without turning the GM's attention away from the table.

Soundboard Module Put music, ambience and quick-fire effects within easy reach.

Build loopable cues, fades, scene triggers and grouped controls from local audio, UGM content and approved external routes.

Moodboard Module Collect the sights and sounds that define a place or moment.

Bring visual references, music, ambience, lighting ideas and scene inspiration into reusable mood collections.

Character Audio Module Give people and creatures their own audible presence.

Attach voices, motifs, themes, stingers and reminders to characters or actors, with GM review and sensible live controls.

Scene Animation Module Bring weather, transitions and dramatic visual beats into the scene.

Stage animated layers, alerts, reveals, environmental movement and display effects with preview, stop and accessibility fallbacks.

Support & Continuity

Keep the campaign understandable, recoverable and moving forward.

These tools help groups learn UGM, review what happened and manage the details that build up across a long campaign.

Help & Tutorial Module Get useful guidance in the place where you need it.

Offer localised walkthroughs, tooltips, screenshots, captions and module-aware help instead of sending every question to a technical manual.

Log Module See what changed and safely revisit important table decisions.

Keep a searchable history of rolls, approvals, control changes, imports and session events, with review or reversal where the affected actions allow it.

Trading Module Run rewards, shops, markets and exchanges without losing the story behind them.

Support inventories, offers, auctions and game-defined economies with the right approvals and a clear history.

Calendar Module Keep world dates, deadlines and campaign time in view.

Track calendars, timelines, clocks, seasons, schedules, reminders and quest timing using the terms and time model the game expects.

Optional · only with your permission AI Random Generator Module Ask for optional idea sparks while keeping the GM in control.

Generate draft names, hooks, details and table ideas only when the feature is enabled, then review, retry or edit before saving anything.

External AI use requires clear consent before campaign material is sent to a provider.

Optional · only with your permission Continuity Assistant Module Spot loose threads and prepare recaps without rewriting your canon.

Create optional draft summaries, contradiction checks and unresolved-thread reminders from permitted campaign material. The GM approves every lasting change.

In-Game Language Module Let a handout reveal different meaning to different characters.

Create scripts, translations, ciphers and discoverable language layers for clues, lore and shared documents under GM control.

Integration Directions

Useful connections, without handing over the campaign.

Integration Modules are planned routes to outside services, devices, shops and tools. Every named connection depends on access, terms, approval, privacy and a safe fallback. Naming a service does not claim a partnership or current availability.

Connections · Show & Control

Connect the room and the broadcast.

These intended connections extend UGM into production controls, streaming tools and the physical space, subject to provider access and approval.

Depends on outside-service approval OBS Integration Route approved table information into a cleaner broadcast.

A planned connection for overlay scenes, visible data, fallback states and moderated public output.

Depends on outside-service approval Stream Deck Integration Put reviewed scene, sound and display controls on physical buttons.

A planned local-control route for approved shortcuts, cues, display changes and safety actions.

Depends on outside-service approval Streaming Platform Integration Connect approved audience events without exposing the private table.

A future route for stream accounts, chat or audience events, alerts and moderation where platform access allows it.

Depends on outside-service approval Smart Lighting Integration Let the room respond to moods, danger and reveals.

A planned connection for approved lighting devices, with manual and accessibility-friendly fallbacks when the hardware is unavailable.

Connections · Content

Bring legally available material into the library.

Provider connections should make import easier while keeping ownership, attribution and usage limits clear.

Depends on outside-service approval Syrinscape Audio Integration Connect approved external audio cues to UGM scenes and controls.

This is an intended provider connection for cue routing and mood mappings, subject to provider access, terms and approval.

Naming an integration direction does not indicate a partnership or current availability.

Depends on outside-service approval Map Provider Integration Bring owned maps into Living Maps with their creator details intact.

Import maps and variants from services you choose, with clear credits, access checks and sharing warnings.

Depends on outside-service approval Asset Provider Integration Connect approved sources for images, audio, tokens and models.

A future connection that keeps UGM's library understandable even when assets come from several providers.

External Tool Import Review and bring across exports you already own.

Import supported files and common formats with a clear preview of what maps cleanly, what needs attention and where the material came from.

Depends on outside-service approval Cloud & Library Storage Integration Choose optional backup and library connections without surrendering campaign ownership.

A planned route for backups, restores, relinking and conflict review through storage services you choose, alongside UGM's offline foundation.

Connections · Community

Make discovery easier without making another service the owner.

Community, storefront and discovery connections remain conditional until the relevant provider, rights and commercial routes are approved.

Depends on outside-service approval Discord Rich Presence Integration Share an approved play status without sharing campaign secrets.

A planned, privacy-controlled connection for selected campaign, group or session status fields and user-approved templates.

This product integration direction is separate from joining the public UGM Discord community.

Depends on outside-service approval Publisher Store Integration Make approved official content easier to find and verify.

A future connection pattern for ownership checks, permitted downloads and licence-aware installation where a publisher route is confirmed.

Depends on outside-service approval Community Marketplace Integration Discover creator packages with useful review information up front.

A future route for community discovery, reports, creator attribution, requirements and compatibility claims.

Depends on outside-service approval GM Discovery Integration Help players find UGM-ready games while booking stays with the provider.

A future listing and join-link direction that does not move payment, reviews or profile ownership into UGM without a formal agreement.

Connections · Automation

Add optional services behind clear controls.

External automation and AI connections should be visible, permission-led and easy to disable.

Depends on outside-service approval AI Provider Integration Choose whether an approved AI service may help with a specific task.

A conditional connection for provider settings, consent, visible data-use boundaries and clearly labelled output.

Depends on outside-service approval Automation Trigger Integration Let approved external actions respond to deliberate UGM events.

A future trigger route for local or remote automation, with permission review, logging and safe fallback when the endpoint is unavailable.

Shape The Table

Tell us which tools would matter most to your group.

The UGM Discord is the place to follow development, discuss the catalogue, and share the table problems you want UGM to solve.